In Case of Hooks, Part 1: "First Hooks"
- In case of fire, break glass. 
- In case of glass, cover head. 
- If no hands to shield head with, seek immediate medical attention for lack of hands. 
- In case of locked door obstructing route to hospital, locate hooks. 
- If hooks found, use hooks as temporary hand replacements, and use hook-hands to open door. 
- In case of high-five to celebrate success opening door, ask friend to consider danger of performing high-five with someone who has hook-hands. 
- In case of friend not considering danger of high-five, causing hook-hand to slice off friend's hand, take turns sharing hook. 
- If pain becomes unbearable, locate phone and call 911. 
- In case hook-hands are too unwieldy to dial tiny buttons on phone, look for nearby hospitals. 
- In case of no convenient hospitals, search back alleys for "alternative" medical expert. 
- In case of back alley being home to an angry homeless man, use hook-hands to frighten him. 
- If hook-hand plan backfires and causes homeless man to become enraged, use hook-hands to scale wall and climb away. 
- If homeless man has his own hook-hands and follows, there is no escape. 
- In case of no escape, admit defeat and give homeless man all of your available money. 
- In case of no money for real medical care, ask around for cheapest doctor in area. 
- In case of cheapest doctor being some sort of mad scientist, run. 
- If shot by mad scientist's freeze ray, attempt to make your way back to burning building so that fire will melt the ice. 
- In case of melting too much, allow scientist to reanimate melted remains as some sort of monster. 
- In case of reanimation as some sort of monster, use opportunity to upgrade hook-hands to rocket-hook-hands. 
- In case of new hooks for hands, incapacitate mad scientist and make a run for it. 
- In case of lab-escape, beware of former friend who has also been reanimated as a rival monster. 
- In case of appearance by reanimated friend, begin playing exciting fight-scene music. 
- In case of exciting fight-scene music, begin fight-scene. 
- In case of fight-scene, dodge ex-friend's rocket-hooks and attack with your own rocket-hooks. 
- In case of victory, have flashbacks to fond memories of times spent with ex-friend. 
- In case of flashbacks, consider meaninglessness of violence and form truce with friend. 
- In case of truce, perform high-five. 
- In case of friend again not considering danger of high-five and causing rocket-hook to blow up friend, fall to knees. 
- If on knees, look to sky and shout "nooooo."