Dan Markowitz Dan Markowitz

In Case of Hooks, Part 1: "First Hooks"

  • In case of fire, break glass.

  • In case of glass, cover head.

  • If no hands to shield head with, seek immediate medical attention for lack of hands.

  • In case of locked door obstructing route to hospital, locate hooks.

  • If hooks found, use hooks as temporary hand replacements, and use hook-hands to open door.

  • In case of high-five to celebrate success opening door, ask friend to consider danger of performing high-five with someone who has hook-hands.

  • In case of friend not considering danger of high-five, causing hook-hand to slice off friend's hand, take turns sharing hook.

  • If pain becomes unbearable, locate phone and call 911.

  • In case hook-hands are too unwieldy to dial tiny buttons on phone, look for nearby hospitals.

  • In case of no convenient hospitals, search back alleys for "alternative" medical expert.

  • In case of back alley being home to an angry homeless man, use hook-hands to frighten him.

  • If hook-hand plan backfires and causes homeless man to become enraged, use hook-hands to scale wall and climb away.

  • If homeless man has his own hook-hands and follows, there is no escape.

  • In case of no escape, admit defeat and give homeless man all of your available money.

  • In case of no money for real medical care, ask around for cheapest doctor in area.

  • In case of cheapest doctor being some sort of mad scientist, run.

  • If shot by mad scientist's freeze ray, attempt to make your way back to burning building so that fire will melt the ice.

  • In case of melting too much, allow scientist to reanimate melted remains as some sort of monster.

  • In case of reanimation as some sort of monster, use opportunity to upgrade hook-hands to rocket-hook-hands.

  • In case of new hooks for hands, incapacitate mad scientist and make a run for it.

  • In case of lab-escape, beware of former friend who has also been reanimated as a rival monster.

  • In case of appearance by reanimated friend, begin playing exciting fight-scene music.

  • In case of exciting fight-scene music, begin fight-scene.

  • In case of fight-scene, dodge ex-friend's rocket-hooks and attack with your own rocket-hooks.

  • In case of victory, have flashbacks to fond memories of times spent with ex-friend.

  • In case of flashbacks, consider meaninglessness of violence and form truce with friend.

  • In case of truce, perform high-five.

  • In case of friend again not considering danger of high-five and causing rocket-hook to blow up friend, fall to knees.

  • If on knees, look to sky and shout "nooooo."

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Dan Markowitz Dan Markowitz

In Case of Hooks, Part 2: "The Hook Identity"

  • In case of big "nooooo," beware of mad scientist escaping.

  • If mad scientist escapes, begin playing exciting chase-scene music.

  • In case of exciting chase-scene music, chase.

  • If chase leads to city streets, highjack motorcycle.

  • If opportunity to perform cool motorcycle stunt arises, perform cool motorcycle stunt.

  • If motorcycle stunt goes wrong, slowly walk away with back turned to motorcycle while it explodes behind you.

  • In case of motorcycle explosion, a fire may be started, so use rocket-hook to blast open a fire hydrant and douse anyone engulfed in flames.

  • If burning civilians are safely extinguished, be considered a hero.

  • In case of new-found fame, be photographed by spunky girl who has just gotten job at local paper and is eager to prove herself.

  • In case of photograph, strike a heroic pose.

  • If asked for name by small child, come up with something cool-sounding but with some sort of rocket-hook-hands-related pun.

  • In case of new designation as rocket-hook-handed hero, consider costume options.

  • If costume options seem too expensive, recall that you gave all of your money to that homeless man.

  • If homeless man refuses to return money, threaten to rocket-hook him.

  • If homeless man continues to refuse, even under threat of rocket-hooking, consider cheap costume such as white t-shirt with name written on it.

  • In case of interview by reporter, conceal secret identity to protect your elderly aunt who lives at home.

  • If tricked by clever reporter and secret identity is revealed, rocket-hook reporter to prevent story from getting out.

  • In case of sleepiness due to long day of rocket-hooking, return home and take nap.

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Dan Markowitz Dan Markowitz

In Case of Hooks, Part 3: "Hook Harder"

  • In case of hunger and inability to manipulate microwave due to rocket-hook-hands, ask elderly aunt to cook food

  • If convenience would be nice, hire an inventor to produce gadgets, starting with a phone that can be operated with hook-hands.

  • If inventor is okay with it, pay him to work as a butler too.

  • In case of call from mayor on newly-installed emergency hotline, put on t-shirt costume and prepare for heroics.

  • If no time to eat, ask aunt to place food in lunchbox so that it may be eaten later.

  • If crisis involves the return of that mad scientist who you met that one time a while ago, ominously refer to him as your arch-nemesis.

  • In case of plot by mad scientist to rob bank, go to bank and use hooks to hang from ceiling.

  • In case of mad scientist's arrival, drop from above and save day (use rocket-hooks if necessary).

  • If day is saved, offer pithy one liner such as variation on "I guess I got the drop on him," and attempt to work in a hook-related pun.

  • If things seem to go too easily, something must be wrong.

  • In case of something probably wrong, demand that mad scientist reveal what his real scheme is.

  • In case of mad scientist laughing maniacally, threaten a rocket-hooking unless he shuts up.

  • In case of big reveal that this bank job was a diversion and the real action is at City Hall, get to City Hall.

  • If there is time, stop to eat lunch along the way.

  • In case of City Hall being slowly frozen by a giant version of mad scientist's freeze ray, evacuate building and start giant fire to melt ice.

  • In case of giant fire getting out of control, use hook-hand-operable phone to call fire department.

  • In case of success, personally escort mad scientist to prison and offer another pithy one liner.

  • If everything seems okay, take another well-deserved nap.

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Dan Markowitz Dan Markowitz

In Case of Hooks, Part 4: "Hook With A Vengeance"

  • In case of sequel, prepare to get a little darker and grittier.

  • If more edginess is needed, replace white t-shirt costume with a black t-shirt costume.

  • If black t-shirt is still not enough, grow a goatee.

  • In case of complacency, expect a series of murders by a man with rocket-hook-hands.

  • In case of fatal rocket-hookings, beware becoming the prime suspect.

  • If blamed by the media, meet with spunky photographer girl and ask for help in proving your innocence.

  • If suggested by spunky photographer girl, realize that constantly threatening to rocket-hook people may not be helping your image.

  • In case of elderly aunt being rocket-hooked at home, realize that only one person could have done this, but pause for dramatic effect.

  • If dramatic pause is over, reveal that your old rocket-hook-handed ex-friend must have survived that explosive high-five.

  • If rocket-hook-handed ex-friend survived, he must be back for revenge in a stunning plot twist.

  • In case of plot twist, return to the burned out building where all this started.

  • In case of dramatic arrival by ex-friend, prepare to listen to a long speech about how he was left for dead.

  • In case of long speech, nod politely.

  • If nodding only enrages him, begin playing epic showdown music.

  • In case of epic showdown music, begin epic showdown.

  • In case of epic showdown, prepare to be get beat up at first, and possibly end up on the verge of death.

  • If on the verge of death, have flashback to inspirational speech given by now rocket-hooked aunt.

  • In case of inspiration, overpower ex-friend and almost kill him.

  • In case of almost killing ex-friend, expect spunky photographer girl to appear and remind you that you're no longer a killer.

  • In case of compassion, apologize to your ex-friend.

  • In case of apology, ex-friend may become ashamed of all the rocket-hooking he's done.

  • If ex-friend is now ashamed at what he's done, prepare for him to clap his own rocket-hook-hands together, destroying himself.

  • In case of ex-friend-explosion due to rocket-hook-hand-clap, cover head.

  • If spunky photographer girl is injured, bring her to hospital (a real hospital, not a back-alley one).

  • In case of blame, allow spunky photographer girl to produce photos she took of your ex-friend admitting to his crimes.

  • In case of photos, be exonerated and once again hailed a hero.

  • In case of exoneration, celebrate with a nap, as usual.

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Dan Markowitz Dan Markowitz

In Case of Hooks, Part 5: "Hook To The Future"

  • In case of bad dreams involving fires, wake up from nap.

  • If woken up from nap, realize that you were dreaming of fires because your house is on fire.

  • If house is on fire, look for glass to break.

  • If no glass, turn on sink.

  • If sink begins spurting out fire instead of water, get out of your house because you’re pretty much screwed.

  • In case of standing across the street and watching house burn down, I’m sorry.

  • In case of apology from me, go downtown, because now you have nothing better to do.

  • If you do actually have something better to do, do that instead.

  • In case of claiming to have something better to do, you’re lying, because you’re homeless now.

  • If homeless, visit mad scientist in jail, and offer money for access to his time machine.

  • If using time machine, exit in the future.

  • In case of everyone having hooks for hands in the future, maybe you screwed something up by time traveling.

  • In case of screwing something up by time traveling, grab nearest hook-handed person and ask how everyone got hooks for hands.

  • If hook-handed person begins telling story, take a seat and listen intently.

  • If story starts with a fire and is told in 140-character bursts, you may be listening to a Twitter feed.

  • If you were not around to save the day (you were time traveling, remember?), the fire continued to spread.

  • In case of world-wide fire, people followed proper procedure.

  • If proper procedure was properly followed, everyone ended up with hooks for hands.

  • In case of a world filled with hook-handed people, use time machine to return to your present/their past.

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Dan Markowitz Dan Markowitz

In Case of Hooks, Part 6: "Some Like It Hooks"

  • If back in your present time, go back to investigating charred remains of your house.

  • In case of investigation of charred house, find a charred match.

  • If charred match found, bring it to crime lab so that science can be done at it.

  • If science is done successfully, find charred fingerprints on charred match.

  • If charred fingerprints found, then fire was work of local pyromaniac.

  • In case of pyromania, follow long trail of ashes across city.

  • In case of ashes leading to building with smoke coming out of the windows, you may be at the right place.

  • If at the right place, confront pyromaniac inside.

  • In case of confrontation, pyromaniac may attack you with fire.

  • In case of fire, break glass on pyromaniac's head.

  • If pyromaniac is physically stunned by glass attack, take opportunity to lecture him on fire safety.

  • If fire safety lecture goes on too long, pyromaniac may become bored and/or enraged.

  • If pyromaniac becomes enraged, he may leap at you.

  • If pyromaniac leaps at you, close your eyes, swing your hook-hands wildly, and hope for the best.

  • In case of best, hook swing may literally "disarm" pyromaniac.

  • In case of worst, disarmed pyromaniac may ignite and now have fire for hands.

  • In case of pyromaniac having fire for hands, get the hell out of there, because fire is a hook's natural predator.

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Dan Markowitz Dan Markowitz

In Case of Hooks, Part 7: "Through the Hooking Glass"

  • If the hell out of there, time to find fire's natural predator: glass, and the breaking thereof.

  • If it's time, consult Super Hero Classified Ads in local newspaper.

  • In case of consultation, locate Glass-For-Hands Man.

  • If Glass-For-Hands Man located, call him up on your hook-hand-operated phone.

  • In case of getting Glass-For-Hands Man's voice-mail, leave a message asking if he wants to be your sidekick.

  • In case of awkward mix-up where Glass-For-Hands Man was calling you back while you were leaving a message, try calling him again.

  • If Glass-For-Hands Man picks up this time, ask if he listened to your message.

  • If he listened to your message, he may ask you to be his sidekick instead—he has been around longer, after all.

  • If offered, take offer.

  • In case of accepted offer, ask to meet up for coffee somewhere with hook-hand-operable coffee cups.

  • In case of meet-up, explain that you're tired of fighting Fire-For-Hands Man and kind of want to move on to the next story.

  • If ready to move on to next story, summarize fight scene.

  • In case of fight scene summary: pow, bam, FWOOM, smash, csssshhhhzzzhhh, FWOOSH, chop, chop, CHOP, kaplunk, pow.

  • In case of "pow," zoom in while using slow motion to accentuate the "ow" part.

  • In case of accentuated "ow," Fire-For-Hands Man may ironically fall through a glass window.

  • In case of ironic window made of glass, consider if this is really irony, or if irony would only have been in case of window made of hooks.

  • If too much time is spent considering proper use of the term "irony," Fire-For-Hands Man may non-ironically escape.

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Dan Markowitz Dan Markowitz

In Case of Hooks, Part 8: "Hooks In Boots"

  • If Fire-For-Hands Man is gone, go home.

  • If you return to a pile of rubble, remember that your house burned down.

  • In case of homelessness, locate that hook-handed hobo who took your money so long ago.

  • If you find that hook-handed hobo, ask if he needs a roommate.

  • If he doesn't need a roommate, it's probably because he doesn't have any rooms.

  • If he doesn’t have any rooms, ask him how he became homeless in the first place.

  • If he became homeless due to his old house being burned down by a pyromaniac, ask why he didn’t put out the fire.

  • If he didn’t put out the fire because he was napping to celebrate defeating his ex-friend, ask why he and his ex-friend were fighting.

  • If he and his ex-friend were fighting because he left his ex-friend for dead earlier, ask where he left his ex-friend for dead earlier.

  • If he left his ex-friend for dead in the lab of a mad scientist, ask what happened in the lab of the mad scientist.

  • If the mad scientist gave him hooks for hands, ask him how he ended up captured by a mad scientist in the first place.

  • If he was captured while looking for a back-alley hospital, ask why he was looking for a back-alley hospital.

  • If he was looking for a back-alley hospital because he had no hands to cover his head with, ask why he was covering his head.

  • If he was covering his head, there was probably a fire.

  • In case of fire, hook-handed hobo may be the original Hooks-For-Hands Man.

  • If hook-handed hobo is the original Hooks-For-Hands Man, you may actually be in a reboot.

  • If you’re homeless, realize that you are now a hook-handed hobo too.

  • If you are now a hook-handed hobo too, realize that your own story is being rebooted.

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Dan Markowitz Dan Markowitz

In Case of Hooks, Part 9: "Hooks Begins"

  • If your own story is being rebooted, tell the hook-handed hobo to hide behind a trashcan.

  • If hook-handed hobo is hiding behind a trashcan, you may be approached by two handless boys searching for a back-alley hospital.

  • If this is a reboot, they are probably younger and darker/edgier than you and your friend were.

  • If the younger/darker/edgier version of you is frightened by your hook hands, he may begin climbing the wall to escape.

  • If he begins climbing the wall, use your own hook-hands to give chase.

  • If this is a reboot, the updated version of the wall-chase will probably involve a lot of parkour and jumping from building to building.

  • If you're too old and tired for parkour, just rocket-hook the reboot-you and confront him on the ground.

  • If reboot-you and reboot-friend are on the ground, give them money and direct them to a real hospital so that they won't suffer your fate.

  • In case of a more realistic reboot, the mad scientist will be reimagined as a prosthetic surgeon at the hospital.

  • If more relevancy is desired, mad surgeon can also have a government contract to research the creation of hook-handed super-soldiers.

  • If reboot-you and reboot-friend arrive at the hospital, you need to get there to stop the mad surgeon from experimenting on them.

  • If you’re not supposed to be in this remake, there may be soldiers guarding the hospital and searching for you.

  • If your hook-hands are a dead giveaway, put on some oven-mitts as a disguise.

  • If that’s not enough of a disguise, wear a fake mustache.

  • If you already had a mustache, wear a fake lack-of-mustache instead.

  • If your disguise is good enough, sneak into the hospital and locate the operating room before your fake mustache falls off.

  • If the fake mustache is itchy, you can take it off now.

  • If you find reboot-you and reboot-friend, tell them that you’re here to rescue them before they’re turned into rocket-hook-handed monsters.

  • If they remind you that this a reboot, realize that rocket-hook-handed monsters would have been too science-fictiony anyway.

  • If you're still in the hospital for some reason after having 3 full days to escape, prepare for soldiers to attack.

  • If soldiers attack, begin this reboot's first fight scene, which will probably involve lots of slow-motion —> fast-motion —> slow-motion.

  • If you seem to be losing the fight, it's probably because you're still wearing oven-mitts.

  • If you're having trouble using your oven-mitts to take off your oven-mitts, ask reboot-you to help.

  • If he has trouble using his hook-hands to take off your oven-mitts, you'll just have to keep fighting with oven-mitts.

  • If you have to fight with oven-mitts, at least use them to your advantage and pick up something hot as a weapon.

  • If you need something hot and dangerous, go to the hospital cafeteria and grab a waffle-iron.

  • If you win the fight, celebrate with some delicious waffles.

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Dan Markowitz Dan Markowitz

In Case of Hooks, Part 10: "The Hook Night"

  • In case of no more waffles, drive reboot-friend back to his house.

  • If you drop reboot-friend off at his house, be surprised to see your presumed-dead ex-best-friend there too.

  • If your ex-best-friend is playing reboot-friend's father, he must be making a cameo appearance in the reboot.

  • If your ex-best-friend acts like he doesn't know you, he must be a real method actor.

  • If your ex-best-friend continues acting, he'll probably ask his son why he is hanging out with a hook-handed homeless man.

  • If he's more concerned about his son hanging out with a homeless man than the fact that his son has no hands, he's probably not a great dad.

  • If he's not a good dad, try calling child protective services, but give up because you don't have your hook-hand-operable phone.

  • If you don't have your hook-hand-operable phone, you might as well drive reboot-you to his house so that you can use his landline.

  • In case the reboot audience is getting restless from the lack of action scenes, take a motorcycle and do some crazy stunts along the way.

  • If this reboot is skewing towards a younger audience, play a popular current song while doing the crazy motorcycle stunts.

  • In case of arrival at reboot-you's house, his house may be burned to the ground.

  • If his house is burned to the ground, that’s too bad, because now you’ll never get to see what the new set for your house would have looked like.

  • In case of burned house so early in the adventure, this reboot is clearly going in a different direction than your story did.

  • If this reboot is going in a different direction, maybe you messed things up by intervening instead of staying in character as a hobo.

  • In case of messing things up, you should probably try and make things right.

  • In case of making things right, ask reboot-you if he wants to be your sidekick, Hooks-For-Hands Boy.

  • If Hooks-For-Hands Boy reminds you that he has top-billing in the reboot, accept playing the crazy old mentor character instead.

  • In case of accepting a smaller role, ask if you can at least be on the poster.

  • If offered a spot on the international poster and the back of the DVD case (but not the Blu Ray), you should probably settle for that.

  • If the deal is settled, search through the smoking remains of the kitchen for any surviving waffle mix.

  • If waffle mix found, celebrate with some slightly toasty waffles.

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Dan Markowitz Dan Markowitz

In Case of Hooks, Part 11: "Crisis on Infinite Hooks"

  • If waffles are eaten, spend yet another night following a trail of ashes.

  • If ashes lead to another burned out building, this might be the work of Fire-For-Hands Man again.

  • If all the glass windows of the building are shattered, he's not taking any chances this time.

  • In case of no chances being taken, let Hooks-For-Hands Boy go in first.

  • If crying is heard softly in the distance, maybe things aren't what they seem.

  • If sound of crying leads to Fire-For-Hands Man sobbing in the corner of the building, ask him what's wrong.

  • If he answers that he's afraid of being replaced by a new actor in the reboot, tell him you know how he feels.

  • If he destroyed Hooks-For-Hands Boy's house in the hopes of stopping the reboot from happening, explain that it's too late.

  • If Hooks-For-Hands Boy didn't live in the same place that you did, ask Fire-For-Hands Man how he knew where the reboot house was.

  • If he says that he read about it in The Book, ask him what book he's talking about.

  • If he answers that he's talking about the novelization of the reboot, wonder how that's possible before the reboot has even happened.

  • If the novelization has been written already so that its release can coincide with the release of the reboot, it must have leaked early.

  • If the novelization leaked early, it can probably help you out, so ask Fire-For-Hands Man if you can borrow his copy.

  • If Fire-For-Hands Man tells you that his copy is all charred and illegible, it's probably because he read it while his hands were on fire.

  • If his copy is all burned up, maybe the local bookstore has some in stock.

  • If the local bookstore went out of business because people aren't buying physical books anymore, isn't that pretty sad?

  • In case of depressing bookstore closing, maybe some of the remaining books are in the dumpster behind the building.

  • If you dig through the dumpster and accidentally stab something with your hook-hands, apparently someone lives in there.

  • If the dumpster person stabs you back, it looks like you've met another hook-handed hobo.

  • If there's yet another hook-handed hobo, let him climb out of the dumpster so you can talk to him.

  • If he needs help getting out of the dumpster, it's because he's really old.

  • If this hook-handed hobo looks to be about 80 years old, you may have found the ORIGINAL original Hooks-For-Hands Man.

  • If you found the ORIGINAL original Hooks-For-Hands Man, ask him what he's doing in a dumpster beyond an abandoned bookstore.

  • If he says that he's been following along with the continuing adventures of each new Hooks-For-Hands Man, find out how long he's been a fan.

  • If he reminisces about "Pow!" and "Zing!" balloons appearing whenever he hit someone, he must have been Hooks-For-Hands Man in the late 60s.

  • If his house burned down in the 90's, his story must have been rebooted after he became too old and uncool.

  • If that other hook-handed hobo took over as Hooks-For-Hands Man in the 90s, he was probably extreme and radical and used the letter Z a lot.

  • If "Z" was soon replaced by "i" as the coolest letter, it's surprising that the second Hooks-For-Hands Man wasn't replaced until 2010.

  • If you became the third Hooks-For-Hands Man in 2010, be ashamed that you barely lasted a year before being rebooted in 2011.

  • If Hooks-For-Hands Boy's house burned down already, he may be rebooted less than a month after taking on the mantle.

  • If each Hooks-For-Hands Man has been lasting for shorter and shorter time periods, it seems like the reboots are accelerating.

  • If the reboots are accelerating, eventually it will reach a point where everyone on the planet becomes a hook-handed person simultaneously.

  • If there's an eventual reboot singularity, that explains why everyone in the future had hooks for hands when you time-traveled into the future last year.

  • In case of plot hole being filled, pretend that you planned this all along instead of just coming up with it now.

  • In case of eventual reboot singularity, you need to figure out how to stop the reboots from occurring.

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Dan Markowitz Dan Markowitz

In Case of Hooks, Part 12: "The Hook Night Rises"

  • If 1960s Hooks-For-Hands Man has been collecting Hooks-For-Hands books and memorabilia for years, maybe there's a clue in that dumpster.

  • If dumpster is kind of smelly, let 1960s Hooks-For-Hands Man dig through it himself.

  • If 1960s Hooks-For-Hands Man starts handing you old Hooks-For-Hands books to look through, start calling him Books-For-Hands Man because it's fewer characters on Twitter.

  • If you find the 90s comic book from when the first reboot occurred, there may be a suspicious top-hatted man in the background on the cover.

  • In case of suspicious top-hat-sighting in the 90s, find the comic from the 2010 reboot to see if he's in that one too.

  • If the cover picture is of you and your friend searching for a cheap back-alley hospital, notice top-hat man in the corner of the frame.

  • If the same suspicious top-hatted man is crossing over between multiple reboots, maybe he has something to do with them.

  • If the book is filled with pictures of you and your adventures, maybe you should really be worried about who's been taking all these photos.

  • If someone's been taking stalkerish photos of you (and also transcribing all of your dialogue), maybe it's the only photographer you know.

  • If you've forgotten (which is understandable, since she hasn't been mentioned in over a year), go visit Spunky Photographer Girl.

  • If Spunky Photographer Girl welcomes you into her home, ask for some pancakes while you interrogate her about the photos.

  • If she was hired to secretly take photos of you and leave them in an unmarked mailbox downtown every night, feel angry and betrayed and hungry.

  • If the pancakes are delicious enough, forgive her.

  • If Spunky Photographer Girl is forgiven, head downtown and hide behind a bush to stake out that unmarked mailbox.

  • If it's too tiny to hide you, Hooks-For-Hands Boy, Books-For-Hands Man, Fire-For-Hands Man AND Spunky Photographer Girl, find a bigger bush.

  • If you're all hidden behind a giant bush, wait for a suspicious, unmarked, black van with tinted windows to pull up to the mailbox.

  • If a bumper-sticker-covered, neon green convertible pulls up to the mailbox instead, that's even more suspicious.

  • If the driver of the convertible walks over to check the mailbox, ambush him and demand to know whether or not he owns a top hat.

  • If he claims that he doesn't own a top hat but can take you to someone who does, agree to go with him.

  • If the convertible is only a two-seater, tell your friends that you're going this one alone.

  • If Hooks-For-Hands Boy can squeeze between you and the driver, and Spunky Photographer Girl can sit on your lap, then sure I guess they can go too.

  • If you're quickly pulled over by a cop, it's probably because it's against the law to fit that many people in a [non-clown] car.

  • If the driver screams that he can't go pack to prison and runs over the cop, you may have bigger problems to worry about.

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Dan Markowitz Dan Markowitz

In Case of Hooks, Part 13: "Live Free or Hook Hard"

  • If the cop puts out an APB, you should probably abandon the very obvious, bumper-sticker-covered, neon green [non-clown] convertible.

  • If it's Halloween, there will be many boys and girls dressed as hook-handed superheroes and spunky photographers, so blend into the crowd.

  • If you're suddenly in a crowd of top-hat-clad people (and Halloween is over), you must be in the wealthy part of town.

  • If the driver is immediately arrested for not wearing a top hat in a Top Hats Only zone, I hope you're already wearing a top hat.

  • If you're not already wearing a top hat, knock off a few other people's top hats and start a riot.

  • In case of hat riot, use the chaos as a diversion while you search for that suspicious top-hatted man from the comic books.

  • If that suspicious top-hatted man was powerful enough to reboot a bunch of people's lives a bunch of times, he's probably very rich.

  • If you come across a giant mansion with a front gate that is adorned by a crest depicting golden hooks, maybe this is where he lives.

  • If the mansion is guarded by well-armed and well-dressed guards, you'll have to work together to get in.

  • If teamwork is required: Spunky Photographer Girl blinds the guards with the flash from her camera, Hooks-For-Hands Boy parkours over the fence, and you relax.

  • If Hooks-For-Hands Boy successfully parkours around/over/under/through things and opens the gate, stop relaxing and charge into the mansion.

  • If you're inside the mansion, enter the grand study and look for a giant leather armchair by the fireplace with its back turned to you.

  • If you find a giant leather armchair with its back turned, wait patiently for the villain sitting in it to spin around and face you.

  • If you've been waiting for a really long time and the giant leather armchair hasn't swiveled, maybe there's actually no villain sitting it.

  • If a butler informs you that the top-hatted man is sitting in a giant leather armchair in the *grander* study, he's richer than you thought.

  • In case of confrontation with the mysterious top-hatted man, demand to know the extent of his mysterious top-hatted deeds.

  • If top-hatted man calls himself "The Perfectionist," he may claim that he's simply been trying to keep the Hooks-For-Hands legacy relevant.

  • If each iteration became too campy, childish, dark, or overly-meta, the reboots were necessary to avoid letting the character become dated.

  • If the public's tastes have been changing increasingly quickly, The Perfectionist has never been able to satisfy every audience at once.

  • If each adaptation also happened to make millions of dollars, I guess that was just a happy accident.

  • If he claims that he was also actually helping you by rebooting the franchise and freeing you from being typecast, that's a good point.

  • If you're free from playing Hooks-For-Hands Man, you now have the opportunity to grow a scraggly beard and star in an indie dramedy.

  • If you're not planning on starring in any dramedies (even though you've already got the scraggly beard), The Perfectionist has no choice but to kill you off.

  • If a dramatic quote is needed: "You either die a hero, or you live long enough to see yourself become a cameo in the reboot."

  • If this confrontation is going on for a very long time, be thankful that the butler temporarily interrupts to serve some delicious food.

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Dan Markowitz Dan Markowitz

In Case of Hooks, Part 14: "The Hook Ultimatum"

  • If The Perfectionist gave you the chance to move on to a new story, tell him that he has the same opportunity.

  • If you tell him that the Hooks-For-Hands stories will never be perfect and he should start something new (like a romcom!), he may be inspired.

  • If he is inspired to wipe out the entire city, ending the Hooks-For-Hands saga once and for all, tell him that's not exactly what you meant.

  • In case of misunderstanding (and Butler Squadron being summoned to kill you), it's time to leave.

  • If that top hat riot is still going on, use it as a diversion to escape from the Butler Squadron.

  • If you need someone who can navigate through the mobs, police, and butlers, you should go free that driver.

  • If the driver had been arrested for not wearing a top hat, he may be locked up in the local combination police station/hat shop.

  • If the combination police station/hat shop also serves delicious crumpets, the driver may not want to leave.

  • If bailing out the driver is expensive, I hope you grabbed some golden goblets or silver socks or something while escaping from the mansion.

  • If the cops will take expensive socks as a bribe, put some crumpets in a take-out bag and leave with the driver.

  • If driver is free, have him drive you back (assuming the bumper-sticker-covered, neon green [non-clown] convertible is where you left it).

  • If Books-For-Hands and Fire-For-Hands Man probably went home, call them on the hook-hand-operable phone and say to meet back at the mailbox.

  • If you arrive at the mailbox to find the Butler Squad attacking Books-For-Hands and Fire-For-Hands Man, yell at the driver for driving slow.

  • If Fire-For-Hands Man is killed in the fight, be happy that there's one less character for us to keep track of.

  • If you're sad about Fire-For-Hands Man being killed off, don't worry, he'll probably come back as a bad guy some day.

  • If you manage to scare off the Butler Squad (the town needs to be vacuumed after that riot mess), wonder how they knew to go to the mailbox.

  • If they only could have known about the mailbox by listening to your phonecall, consider who built the hook-hand-operable phone.

  • If you've forgotten, scroll back and remember that your hook-hand-operable phone was built by your personal gadget inventor/butler.

  • If your personal inventor/butler has secretly been part of the Butler Squadron, then he's been spying on you this entire time.

  • If your butler has been watching over your elderly aunt at the nursing home, rush over there to make sure she's okay.

  • If Books-For-Hands Man's elderly aunt and Hooks-For-Hands Boy's elderly aunt live there too, I guess you can check on them also.

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Dan Markowitz Dan Markowitz

In Case of Hooks, Part 15: "Apocalypse Hooks"

  • In case of arrival, the Butler Squadron might be holding your elderly aunts hostage.

  • In case of stand-off, take three nursing home orderlies hostage in retaliation (since they're kind of like butlers for old people).

  • If the elderly aunts are getting tired and lots of old people are complaining to the orderlies, do a hostage exchange with the Butler Squadron.

  • If your elderly aunts are safe, ask them if 1990s Hooks-For-Hands Man's elderly aunt lives there too (make sure to ask loudly).

  • If they say that 1990s Elderly Aunt recently got transferred to a much nicer nursing home, wonder how that recently homeless superhero suddenly got money.

  • If 1990s Hooks-For-Hands Man had a scraggly beard when you saw him last, realize that The Perfectionist may be casting him in an indie romantic dramedy.

  • If you suspect 1990s Hooks-For-Hands Man is involved in this terrifying romantic dramedy plan, visit his home behind the burnt-out building.

  • If the alley now contains velvet-draped dumpsters, diamond-encrusted fire escapes, and all of the litter is solid gold, that is suspicious.

  • If you're investigating the velvet-draped dumpster, someone may shove you inside and slam the lid down.

  • If there's commotion outside but you're locked in, you might as well relax on the soft velvet until someone opens the lid and lets you out.

  • If the commotion dies down and you're freed, The Perfectionist and 1990s Hooks-For-Hands Man may be standing there with Spunky Photographer Girl as their hostage.

  • If they're kidnapping her, she will probably be forced to play the manic pixie dream girl character in their indie romdramedy.

  • If she protests that she'll just refuse to act in the movie, The Perfectionist may shrug and say that they can fix that in post.

  • If The Perfectionist maniacally laughs that the Butler Squad planted bombs around the city, he must be planning on leaving town.

  • If it's cheaper to film movies in Neighborton (the city next to yours), he's probably moving production of his indie romdramedy over there.

  • If you last saw the Butler Squad at the retirement home, get back over there before the old people start whining about being blown up.

  • If they're playing bingo, dramatically burst into the room and yell at them to stop spinning that weird cage with the numbered balls inside.

  • If the cage is set to explode when someone achieves bingo, defuse it while complaining that bingo is all about luck and requires no skill.

  • If Books-For-Hands Man is getting tired, tell him to just hang out and play shuffleboard and you'll visit after you finish this adventure.

  • If you remember seeing the Butler Squad at the abandoned unmarked mailbox, head back over there.

  • If Fire-For-Hands Man's body is now missing, then let's just leave that case open and solve it later.

  • If that weird little flag-thing on the side of the mailbox is pointing up to indicate that there's mail inside, it must be a bomb.

  • In case of second bomb discovery, let Hooks-For-Hands Boy defuse it, since his tiny hooks-hands can fit inside the mailbox better.

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Dan Markowitz Dan Markowitz

In Case of Hooks, Finale: "Hooks of Darkness"

  • If The Perfectionist hopes to become an acclaimed and prestigious director, he probably wants to erase all traces of his pulpy past.

  • If he wants to erase his past, he's probably planted the third bomb inside his giant mansion/shrine to the Hooks-For-Hands legacy.

  • If the wealthy part of town has quieted down again, you'll need a distraction to get inside.

  • If everyone's top hats now have locking chin-straps to prevent another top hat riot, you'll have to knock off someone's monocle instead.

  • In case of monocle riot, use it as a diversion to get into the mansion.

  • If The Perfectionist is ashamed of his past work, he's probably hiding all of it in a secret room somewhere.

  • If there's a secret room, it can probably be accessed by removing a certain book from a certain bookshelf.

  • If you find a library, knock over all of the bookshelves in the hopes of finding the one that acts as a key.

  • If the third bomb was just sitting in plain sight in the living room, defuse it while the butlers are cleaning up your mess in the library.

  • If three is a nice solid number, you must have defused all of the bombs and saved the city.

  • If city is saved, it's time to confront The Perfectionist.

  • If time for confrontation, have the Driver drive you to Neighborton.

  • In case of arrival in Neighborton, locate the set where they're shooting the indie romdramedy.

  • If 1990s Hooks-For-Hands Man is wearing a cumbersome and embarrassingly form-fitting motion-capture suit, easily defeat him in a fight.

  • If Spunky Photographer Girl is rescued, The Perfectionist may laugh while slowly rising from his director's chair and clapping menacingly.

  • In case of laugh, he may say that they've already finished shooting, and that the movie is sure to be a critically acclaimed masterpiece, ending the Hooks-For-Hands legacy forever.

  • In case of twist, Spunky Photography Girl may reveal that she's been secretly recording the entire disastrous making of this movie.

  • If the behind-the-scenes documentary has already been sent to several film festivals, The Perfectionist's movie will be a laughing stock.

  • If you've found flaws in The Perfectionist's scheme, he may run off, vowing to return once he's crafted the perfect plan.

  • If he returns one day, you may have to don the Hooks-For-Hands uniform once more—possibly in 3D.

  • But otherwise, take a well-deserved nap.

The End!

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